Zur Navigation springen
Zur Suche springen
General
Display information for equation id:math.2005.30 on revision:2005
* Page found: Drehimpuls und Bewegungsgleichungen (eq math.2005.30)
(force rerendering)Occurrences on the following pages:
Hash: 498ee165cdf616255d74b2500d08a9a5
TeX (original user input):
\begin{align}
& {{J}_{1}}{{{\dot{\omega }}}_{1}}=\left( {{J}_{2}}-{{J}_{3}} \right){{\omega }_{2}}{{\omega }_{3}} \\
& {{J}_{2}}{{{\dot{\omega }}}_{2}}=\left( {{J}_{3}}-{{J}_{1}} \right){{\omega }_{3}}{{\omega }_{1}} \\
& {{J}_{3}}{{{\dot{\omega }}}_{3}}=\left( {{J}_{1}}-{{J}_{2}} \right){{\omega }_{1}}{{\omega }_{2}} \\
\end{align}
TeX (checked):
{\begin{aligned}&{{J}_{1}}{{\dot {\omega }}_{1}}=\left({{J}_{2}}-{{J}_{3}}\right){{\omega }_{2}}{{\omega }_{3}}\\&{{J}_{2}}{{\dot {\omega }}_{2}}=\left({{J}_{3}}-{{J}_{1}}\right){{\omega }_{3}}{{\omega }_{1}}\\&{{J}_{3}}{{\dot {\omega }}_{3}}=\left({{J}_{1}}-{{J}_{2}}\right){{\omega }_{1}}{{\omega }_{2}}\\\end{aligned}}
LaTeXML (experimentell; verwendet MathML) rendering
SVG image empty. Force Re-Rendering
SVG (0 B / 8 B) :
MathML (experimentell; keine Bilder) rendering
MathML (2.497 KB / 414 B) :

<math class="mwe-math-element" xmlns="http://www.w3.org/1998/Math/MathML"><mrow data-mjx-texclass="ORD"><mstyle displaystyle="true" scriptlevel="0"><mrow data-mjx-texclass="ORD"><mtable columnalign="right left right left right left right left right left right left" columnspacing="0em 2em 0em 2em 0em 2em 0em 2em 0em 2em 0em" displaystyle="true" rowspacing="3pt"><mtr><mtd></mtd><mtd><msub><mi>J</mi><mrow data-mjx-texclass="ORD"><mn>1</mn></mrow></msub><msub><mrow data-mjx-texclass="ORD"><mrow data-mjx-texclass="ORD"><mover><mi>ω</mi><mo>˙</mo></mover></mrow></mrow><mrow data-mjx-texclass="ORD"><mn>1</mn></mrow></msub><mo>=</mo><mrow data-mjx-texclass="INNER"><mo data-mjx-texclass="OPEN">(</mo><msub><mi>J</mi><mrow data-mjx-texclass="ORD"><mn>2</mn></mrow></msub><mo>−</mo><msub><mi>J</mi><mrow data-mjx-texclass="ORD"><mn>3</mn></mrow></msub><mo data-mjx-texclass="CLOSE">)</mo></mrow><msub><mi>ω</mi><mrow data-mjx-texclass="ORD"><mn>2</mn></mrow></msub><msub><mi>ω</mi><mrow data-mjx-texclass="ORD"><mn>3</mn></mrow></msub></mtd></mtr><mtr><mtd></mtd><mtd><msub><mi>J</mi><mrow data-mjx-texclass="ORD"><mn>2</mn></mrow></msub><msub><mrow data-mjx-texclass="ORD"><mrow data-mjx-texclass="ORD"><mover><mi>ω</mi><mo>˙</mo></mover></mrow></mrow><mrow data-mjx-texclass="ORD"><mn>2</mn></mrow></msub><mo>=</mo><mrow data-mjx-texclass="INNER"><mo data-mjx-texclass="OPEN">(</mo><msub><mi>J</mi><mrow data-mjx-texclass="ORD"><mn>3</mn></mrow></msub><mo>−</mo><msub><mi>J</mi><mrow data-mjx-texclass="ORD"><mn>1</mn></mrow></msub><mo data-mjx-texclass="CLOSE">)</mo></mrow><msub><mi>ω</mi><mrow data-mjx-texclass="ORD"><mn>3</mn></mrow></msub><msub><mi>ω</mi><mrow data-mjx-texclass="ORD"><mn>1</mn></mrow></msub></mtd></mtr><mtr><mtd></mtd><mtd><msub><mi>J</mi><mrow data-mjx-texclass="ORD"><mn>3</mn></mrow></msub><msub><mrow data-mjx-texclass="ORD"><mrow data-mjx-texclass="ORD"><mover><mi>ω</mi><mo>˙</mo></mover></mrow></mrow><mrow data-mjx-texclass="ORD"><mn>3</mn></mrow></msub><mo>=</mo><mrow data-mjx-texclass="INNER"><mo data-mjx-texclass="OPEN">(</mo><msub><mi>J</mi><mrow data-mjx-texclass="ORD"><mn>1</mn></mrow></msub><mo>−</mo><msub><mi>J</mi><mrow data-mjx-texclass="ORD"><mn>2</mn></mrow></msub><mo data-mjx-texclass="CLOSE">)</mo></mrow><msub><mi>ω</mi><mrow data-mjx-texclass="ORD"><mn>1</mn></mrow></msub><msub><mi>ω</mi><mrow data-mjx-texclass="ORD"><mn>2</mn></mrow></msub></mtd></mtr><mtr><mtd></mtd></mtr></mtable></mrow></mstyle></mrow></math>
Translations to Computer Algebra Systems
Translation to Maple
In Maple:
Translation to Mathematica
In Mathematica:
Similar pages
Calculated based on the variables occurring on the entire Drehimpuls und Bewegungsgleichungen page
Identifiers
MathML observations
0results
0results
no statistics present please run the maintenance script ExtractFeatures.php
0 results
0 results